class GameRuler extends eui.Component implements eui.UIComponent {
	public constructor() {
		super();
		this.skinName = "GameRulerSkin"
		
	}
	public rulerDown;
	protected partAdded(partName: string, instance: any): void {
		super.partAdded(partName, instance);
	}


	protected childrenCreated(): void {
		super.childrenCreated();
		this.rulerDown.addEventListener(egret.TouchEvent.TOUCH_TAP, function () {
			SceneManger.createObj(this.stage).loadScene("GameMain3", GameMain3);

		}, this)
	}
	

}